With a revamped system of organization and a number of quality-of-life improvements, this new version of the beloved LCG’s core set is the perfect way for someone to dive into the game. The box com...
Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-cravi...
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The l...
In the far, uncharted reaches of Antarctica, unspeakable horrors dwell on the edge of shadows.In the Edge of the Earth Investigator Expansion, you'll find a treasure trove of player cards the likes...
Get into the game with official My Hero Academia Collectible Card Game playmats!Wave 1 includes All Might, Izuku Midoriya, and Katsuki Bakugo. Plus Ultra!Product Features Size:
14″ x 24″ Thickness:...
Use these My Hero Academia Collectible Card Game booster packs to join All Might, Izuku Midoriya, Katsuki Bakugo, and the rest of Class 1-A for exciting battles!This display contains 24 booster pac...
Description:The Archive Booster is filled with rare and valuable reprints of cards from Promos, Draft boxes, Expansion, Starter/Expert Decks, Theme Boosters and pre-Unison Warrior Series boosters!E...
Contents:• One 51-card preconstructed deck (5 exclusive cards; 1 of which is an exclusive Unison card!)• 1 playsheet• 1 rule manual**Shipping times may occur delays due to the COVID-19 Pandemic**
Description:[AUTO] When this card attacks, if the character facing this card is level 3 or higher, this card gets +6000 power until end of turn.[AUTO] This ability activates up to 1 time per turn. ...
Description:[COUNTER] Choose 1 of your "Game" characters, and that character gets +2500 power until end of turn. Put this card into your Memory.[AUTO] Memory [Put 1 "Game" character from your hand ...
Description:Look at up to 4 cards from the top of your deck, choose up to 1 "Game" character from among them, reveal it to your opponent, put it into your hand, and put the rest into your waiting r...
Description:All of your characters get the following ability until end of turn. "[AUTO] This ability activates up to 1 time per turn. When damage dealt by this card is canceled, you may deal 1 dama...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '