Description:Choose 1 of your [STAND] "Fluctlight" characters and [REST] it. If you do, look at up to 3 cards from the top of your deck, choose up to 1 card from among them, put it into your hand, a...
Description:Choose in your waiting room, 1 character with the same card name as a character in your stage or your opponent's stage, and return it to your hand.
Rarity / #: Uncommon / SAO/S80-E028 ...
Description:Put this card into your memory.Reveal the top card of your deck. If that card is an event or a "Demon Continent" character, put it into your hand. (Otherwise, return it to its original ...
Description:Look at your memory and marker areas, choose up to 1 card from among them, and return it to your hand.
Rarity / #: Uncommon / TSK/S82-E024 U
Level: 1
Cost: 0
Soul: 0
Card Type: Eve...
Description:[COUNTER] If you do not have a "Demon Continent" character, this card cannot be played from your hand. Choose 1 of your characters, and that character gets the following ability until e...
Description:Put this card into your memory.[AUTO] Memory At the beginning of your main phase, if this card is in your memory, choose 1 card in your waiting room, put it face down into your memory, ...
Description:Choose 2 cards in your level, return them to your hand, choose 2 cards in your hand or waiting room, and put them into your level in any order.
Rarity / #: Common / TSK/S82-E095 C
Lev...
Description:[COUNTER] Look at up to 4 cards from the top of your deck, choose up to 1 "Master" or "Servant" or "Shadow" character from among them, reveal it to your opponent, put it into your hand,...
Description:[COUNTER] If you do not have a "Jewel" character, this card cannot be played from your hand. Put this card into your memory.Choose 1 of your opponent's characters in battle, and that ch...
Description:[COUNTER] If you do not have a "Master" or "Servant" character, this card cannot be played from your hand.Put the top 4 cards of your deck into your waiting room, choose 1 of your chara...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '