Description:[CXCOMBO] Choose 1 level X or lower "Master" or "Servant" character in your waiting room, and return it to your hand. X is equal to the number of ""Important Person" and "Something to P...
Description:Search your deck for up to 2 "Britannia" characters, reveal them to your opponent, put them into your hand, and shuffle your deck.
Rarity / #: Trial Deck / SDS/SX03-T18 TD
Level: 2
C...
Description:If you do not have a "Chaldea" or "Babylonia" character, this card cannot be played from your hand.Choose 1 of your opponent's level 3 or lower characters, and that character gets the f...
Description:If you do not have a character with "Quetzalcoatl" in its card name, this card cannot be played from your hand.Choose 1 of your opponent's characters, that character gets -6000 power un...
Description:Search your deck for up to one {Music} character, reveal it to your opponent, and put it into your hand. Shuffle your deck afterwards.
Rarity / #: Common / PD/S22-E021 C
Level: 1
Cos...
Description:[COUNTER] If you do not have a {Music} character, this card cannot be played from hand. Choose one of your characters, and that character gets +4000 power until end of turn.
Rarity / #...
Description:If you do not have a {Music} character, this card cannot be played from hand. Search your deck for up to two {Music} characters, reveal them to your opponent, and put them into your han...
Description:Choose up to two characters in your waiting room, and return them to your hand.
Rarity / #: Common / PD/S22-E071 C
Level: 2
Cost: 2
Soul: 2
Card Type: Event
Color: Red
Description:Brainstorm Reveal three cards from the top of your deck, and put them into your waiting room. If there is a climax among those cards, draw a card. If not, draw two cards.
Rarity / #: C...
Description:[COUNTER] Choose 1 of your "Game" characters, and that character gets +2500 power until end of turn. Put this card into your Memory.[AUTO] Memory [Put 1 "Game" character from your hand ...
Description:Look at up to 4 cards from the top of your deck, choose up to 1 "Game" character from among them, reveal it to your opponent, put it into your hand, and put the rest into your waiting r...
Description:All of your characters get the following ability until end of turn. "[AUTO] This ability activates up to 1 time per turn. When damage dealt by this card is canceled, you may deal 1 dama...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '